Through the past year I’ve been commissioned to create user interface designs for a financial startup and insurance company’s internal apps.
I’d spent a couple dozen hours browsing the Material Design website looking for the guidelines, downloaded a lot of apps for inspiration and created many more mockups.
So probably my first challenge coming up with these new designs was to refine the user experience without adding new current features or displaying information that wasn’t already available.
While analyzing the existing screens and designing the new ones I was constantly confronted with the Material way of organizing stuff, prioritizing information and hiding superfluous chrome from the user, which onto itself was very interesting to do.
What’s interesting about these projects is that neither had made good use of Material Design principles even though they targeted Android devices. Designers whom I’ve talked to also seemed to ignore some of the basic stuff and even out of the apps I’ve downloaded for reference, few of them had a well designed user interface.
For me the best part while making these projects was dealing with the screen size restrictions which really limit what you can do on a handheld device but once you get the hang of it really make things easier and straightforward to use.
To conclude, I’d guess that even though there has been some time since these guidelines were published by Google it seems there’s a lot yet to come in terms of applying and popularizing these principles.