Circles can be the constraint, the frame or part of the illustration itself.
Coming with a good idea is hard.
Coming with several, perhaps dozens, of ideas sounds harder still, but one of the takeaways from this Ideation course I’m enrolled to is that you’ve to let go of judgment and just jot them down, and to sketch away any ideas that comes into your mind.
Admittedly, I’ve spent more time in this exercise that I’ve planned but the process was insightful nevertheless.
In today’s post I’ll share the result of the second assignment for the HCI specialization course I’m enrolled with this trimester.
From the assignment instructions:
A storyboard presents a scenario that takes a hypothetical user from setting (a problem, need, or desire embedded in a specific situation) to satisfaction (an outcome achieved through a design that addresses the problem/need/desire). Storyboards show what a design enables the user to accomplish without specifying a particular user interface. A good storyboard begins by introducing the problem: what does the user seek to do? The subsequent panels walk through what the user does. It introduces how the user begins using the system, any exploration that they do, and how the design helps the user accomplish their goal.
For these storyboards I’ve drawn inspiration from an interview with my colleague Paula Maria and other community needs I’ve been observing for some time.